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Chess Tournament Schedule: 5 Sample Timetables

The question every organiser gets is "what time will it finish?" A good chess tournament schedule answers it before anyone asks. This guide shows the simple sum behind any timetable, then gives five sample schedules you can copy: a club evening, a school afternoon, a Saturday rapidplay, a blitz night and an after-work office event. Change the start time and you are done.

1 The Simple Sum Behind Every Schedule

Every chess tournament timetable is built from four pieces:

The slot per round is the part people get wrong. A round lasts as long as its slowest game, not the average one, plus a few minutes to enter results and pair the next round. Use these slots:

Time controlTypeSlot per round
3+2 or 5+0Blitz15 min
5+3Blitz20 min
10+0Rapid (school)25 min
10+5Rapid30 to 35 min
15+10Rapid50 min
25+10Rapid70 to 75 min
60+30Classical3 hours

The number of rounds comes from the number of players. For a Swiss, that is 3 rounds for 4 to 7 players, 4 for 8 to 15, 5 for 16 to 23 and 6 for 24 to 31. The free Swiss rounds calculator checks any field, and the tournament duration calculator does the whole sum for you. For how long single games last, see how long a chess game takes.

2 Sample Schedule: Club Evening

10 players, 4 Swiss rounds at 10+5, 30 minute slots. The standard weeknight club event, finished before the venue closes.

TimeWhat happens
19:00Sign-in, set up boards
19:15Round 1
19:45Round 2
20:15Round 3
20:45Round 4
21:15Final standings and prizes
21:25Finish

Running it as a rapid event for the first time? Our guide on how to run a rapid chess tournament covers time controls, clocks and rules.

3 Sample Schedule: School Afternoon

20 kids, 5 Swiss rounds at 10+0, 25 minute slots. Kids need a rules talk at the start and a snack halfway, so both are in the plan.

TimeWhat happens
12:45Sign-in and name check
13:00Welcome and rules talk
13:10Round 1
13:35Round 2
14:00Snack break, 10 minutes
14:10Round 3
14:35Round 4
15:00Round 5
15:25Certificates and photos
15:40Parents collect

If the school day is shorter, drop to 4 rounds and finish at 15:15. The school chess tournament guide has the rest of the plan, from inviting schools to prizes.

4 Sample Schedule: Saturday Rapidplay

30 players, 6 Swiss rounds at 15+10, 50 minute slots, with lunch. The classic one-day open.

TimeWhat happens
09:00Sign-in closes at 09:20
09:30Round 1
10:20Round 2
11:10Round 3
12:00Lunch, 45 minutes
12:45Round 4
13:35Round 5
14:25Round 6
15:15Prizegiving
15:30Finish

Put "rounds start no earlier than" times on the entry form, not exact times. If round 2 finishes early, you can start round 3 early, but never later than printed.

5 Sample Schedule: Blitz Night

16 players, 5 Swiss rounds at 3+2, 15 minute slots. Fast and fun, done in under two hours.

TimeWhat happens
19:30Sign-in, clocks set to 3+2
19:45Round 1
20:00Round 2
20:15Round 3
20:30Round 4
20:45Round 5
21:00Prizes
21:10Finish

The full blitz plan, including the flag and illegal move rules to announce, is in how to run a blitz chess tournament.

6 Sample Schedule: After-Work Office Event

12 colleagues, 4 Swiss rounds at 5+3, 20 minute slots. Short, social and over before people need to head home.

TimeWhat happens
17:00Welcome and quick rules
17:10Round 1
17:30Round 2
17:50Drinks break, 10 minutes
18:00Round 3
18:20Round 4
18:40Winners and photo
18:50Finish

More ideas for workplace events are in our guide to corporate team building chess.

7 Five Things That Wreck a Schedule

Our tip

Plan your schedule for the slowest realistic game, then tell players the finish time with 15 minutes to spare. Finishing early always feels better than finishing late.

8 Keep to Your Schedule With ChessHost

ChessHost is free chess tournament software that takes the slow jobs out of the timetable:

  1. Fast sign-in: open "Invite Players" and put the QR code at the door. Players join from their phone, no app and no account.
  2. Instant pairings: once the last result is in, one tap on "Start Next Round" draws the next round, with byes handled for odd numbers.
  3. Quick results: tap the winner's half of the board, or "Draw".
  4. Timed breaks: turn on the break timer in "TV Display", and "Start Next Round" offers a 5, 10 or 15 minute break that counts down on the TV.
  5. Everyone sees their board: the "TV Display" link shows pairings and standings on any screen.

ChessHost runs the pairings and standings. The games are played on real boards with real (or phone) clocks, such as the free online chess clock.

Run Your Event on Time, Free

ChessHost pairs each round in one tap, runs a break timer on the TV and keeps the standings live. Free for one event a month of up to 12 players, no credit card. Bigger events need ChessHost Pro.

Create a Free Account

Frequently Asked Questions

How do you make a chess tournament schedule?

Add up four parts: sign-in time, the number of rounds times the slot per round, any breaks, and 10 to 15 minutes for prizes. The slot per round is the longest normal game plus a few minutes for results and pairings, for example 30 minutes at 10+5 or 50 minutes at 15+10.

How long does a one-day chess tournament take?

A one-day rapidplay of 6 rounds at 15+10 with a 45 minute lunch runs about 6 and a half hours, for example 9:00 to 15:30. A club evening of 4 rounds at 10+5 takes about 2 and a half hours.

How long should each round be in a chess tournament?

Plan 15 minutes per round for 3+2 blitz, 25 minutes for 10+0, 30 to 35 minutes for 10+5, 50 minutes for 15+10 and about 3 hours for a classical 60+30 game.

How long is a school chess tournament?

Most school chess tournaments take 2 and a half to 3 hours. 20 kids playing 5 rounds at 10+0, with a rules talk, a snack break and certificates, fit between about 12:45 and 15:40.

Should a chess tournament have breaks between rounds?

Short events do not need them. For school events and full days, add one 10 minute snack break or a 45 minute lunch, and give every break a fixed length so the schedule does not slip.

What if a game runs over time in a tournament?

Use a time control with an increment, such as 10+5, so games cannot run far past the planned slot. Without an increment, the round still waits for the slowest board, so plan the slot for the longest possible game.